gin rummy multiplayer game
100% free
100% free
card game for two players played with 52 cards; goal is to form melds, i.e. sets of 3-4 cards of the same rank or runs of 3+ cards in a sequence and suit; deadwood; knocking;
Gin Rummy is one of the most popular forms of Rummy! Try to reduce the points in your 10-card hand to as close to zero as you can by forming melds and eliminating deadwood. Create a hand with lower points than your opponent and earn a higher game score. Gin Rummy starting point Introduction. Gin Rummy card game. Gin Rummy is a skill-based card game for two players. The game is played with one standard deck of 52 cards, each player is dealt 10 cards. The goal in Gin Rummy is to be the first player to get rid of all the cards in the own hand, by melding them into sets and runs and laying them down.
GIN RUMMY SHORT INFO
Each player receives 10 cards, the twenty-first card is revealed and placed on the table (creates an open pile), the other cards are placed face down.
A typical move in the game is to pick up a card from one of the piles (face up or face down), add it to your cards, and then place one of the cards on the face up pile. If it is taken from the face-up stack, a card other than the one that was taken must be put away.
The game is about composing your cards into sets (three or four cards of the same rank, e.g. aces) or sequences (three or more consecutive cards of the same suit)
Players exchange cards until one of them 'knocks'. The player who knocks then places one of his cards on the face-up pile, and the other cards in the hands are revealed.
The game is played to 100 points.
Features: live opponents, game rooms, rankings, extensive stats, user profiles, contact lists, private messaging, game records, support for mobile devices.
free online games, play against live opponents
^In the online game of gin rummy, ten cards each are dealt to 2 players. The 21-st cardis opened face up (upcard) and put next to the deck. At each turn you draw a card by dragging it from thedeck or from upcard. When you discard a card, you place it on top of the current upcard sothe newly discarded card becomes an upcard.
Only at the start of the game the non-dealer would consider either exchanging one ofhis cards with an upcard or passing the opportunity. The rules of the game do not allowyet any drawing from deck. In case of passing, the dealer would consider exchanging withthe upcard or passing it. Again, no drawing from deck is yet allowed.
If both of gin rummy online players refuse the very first upcard, the non-dealer muststart a game by drawing the top card from the deck, add it to his hand and discard ANYcard face up on top of the original upcard to continue the waste pile.
Gin Rummy Online App
Thereafter, each player in turn must draw and add to his hand either the unknown topcard from the deck OR the known upcard on the very top of the waste pile. In either case,the online player completes his turn by discarding one card face up to the waste pile. Itis not permitted to draw the upcard & discard it on the same turn.
The melds that the player is building may consist of
- either 3 or 4 cards of the same rank
- sequence of 3 or more cards in the same suit (Ace & King are not considered consecutive, but Ace and 2 are ).
A hand consisting entirely of melds with no deadwood is described asgin and carries a bonus. The online player, however, does not have to wait for gin but mayend up a game as soon as the total value of his unmatched deadwood is 10 or less. (This iscalled maximum knocking value. It is set at 10 for pure gin rummy. For theoptional Oklahoma variation this value may not be 10, butis determined by the value of the initial upcard. For example, such knocking value can be 2 if the initial upcard is 2. Initial Ace as an upcard, however, is a special case in Oklahoma -- the knocking can happen only with a Gin hand (0 points). Oklahoma variationalso has an optional double-spades rule that will be introduced shortly: when the spade is an upcard, all points in this hand double.
During online play melds are not revealed – they are kept secretlyin hand.
Knocking, Ginning and Laying-off
Gin Rummy Online Unblocked
When an online player is satisfied with low value of his deadwood,he/she ends the game by ‘theoretically’ knocking on the table AFTER he/she hasdrawn an 11-th card and BEFORE discarding the last card [knock button]. The final discarded card isplaced face up on the closed stock.
Knocking will be disallowed if the auto-calculated deadwood in knocker's hand will begreater than the maximum knocking value.After knocking, both the knocker and the opponent will see their cards on the table face^up, arranged in melds. The opponenthas the privilege of ‘laying off’ any cards of his own deadwoodwhich may be matched with any of the knocker’s melds in order to reduce the penaltyvalue of his deadwood. This privilege does not apply if the knocker has a gin hand with nodeadwood. When both players'cards are shown, the opponent of the knocker can lay-off or attach his/herown deadwood cards to opponent's melds by dragging the cards towardsopponent's ones.If a player has a gin hand, still the same 'Knock' button has to be pressed and the extra 11-th card has to be discarded. The system will determine automatically whether it was a gin hand or not.
Knocking will be disallowed if the auto-calculated deadwood in knocker's hand will begreater than the maximum knocking value.After knocking, both the knocker and the opponent will see their cards on the table face^up, arranged in melds. The opponenthas the privilege of ‘laying off’ any cards of his own deadwoodwhich may be matched with any of the knocker’s melds in order to reduce the penaltyvalue of his deadwood. This privilege does not apply if the knocker has a gin hand with nodeadwood. When both players'cards are shown, the opponent of the knocker can lay-off or attach his/herown deadwood cards to opponent's melds by dragging the cards towardsopponent's ones.If a player has a gin hand, still the same 'Knock' button has to be pressed and the extra 11-th card has to be discarded. The system will determine automatically whether it was a gin hand or not.
If the knocker has the lower count of deadwood, he/she scores thethe difference between their values of deadwood. For gin, the knocker adds a 25 point bonus.
If the knocker has higher or equal value of deadwood, the knockerreceives a 25 point penalty for undercut plus any difference in deadwood values.
The 2 last cards of the deck may not be taken. If neither player hasknocked before then, the deck is reshuffled.
The score is kept cumulatively for each player online. The winner addshis score for the hand to his previous total in order to make clear when 100 has beenreached or exceeded. 100 total points is a default, but players canchoose 50, 100, 150, 200, 250, 300
The game ends as the player reaches the agreed upon number of points.